Friday, March 30, 2012

Wii U - Is Nintendo "Pulling a Dreamcast"?

Anyone who knows me knows that I'm a HUGE Nintendo fanboy.  Not to the point that I irrationally and automatically hate any non-Nintendo system, but I have an incredibly strong and unyielding preference for Nintendo's products.  That's why the Gamecube's lackluster performance depressed me so much, and why I'm getting a little nervous about the Wii U.

Now, I'm not too worried just yet about the Wii U's physical power.  Sure, a lot of people are saying "Herp derp, it's just a 360 with motion control and tablet controller," but let's be real for a minute.  I'd like to point out a couple of facts that show that the aforementioned statement simply can't be made yet.

1. Nintendo has not released the system's full specs, and Reggie Fils-Aime, president of Nintendo of America, has said on multiple occasions that the current plan for the system IS subject to change.  They've publicly announced that they're entertaining the idea of changing the name, so hardware specs are fair game, too.

2. Nintendo isn't stupid.  The Wii, while brutally dominating the Xbox 360 and Playstation 3 in global unit sales, has failed to capture most "hardcore" gamers.  Nintendo knows this.  Nintendo admits this.  Nintendo learns from its mistakes.

Look at a few failures from its past from which it learned.



When the PowerGlove for the NES was released, it was a great idea.  Motion control in games?  Holy crap, it's amazing!  But it didn't work.  So what did they do?  Pocketed the idea for 15 or 20 years and brought it back in the form of the most successful product in the company's history.



Look at the Virtual Boy.  3D gaming?  Sweet!  But it sucked.  So they trashed that and, again, held on to the idea for 15 years.  That idea later became the 3DS, which had the strongest launch and first year sales of any of their handhelds to date.  They failed to capture the hardcore gamers and the graphics-whores with the Wii.  I think they've learned from their mistakes.  You don't need the strongest graphics to win over the gaming masses; except for the Dreamcast, the Playstation 2 had by far the weakest graphics of the 6th gen systems, but it's the best selling gaming system in history.  You do need to be able to compete, though.

Now let's look at some of their less significant mistakes.  For instance, the Nintendo 64's use of cartridges rather than CDs.



I, personally, am glad that Nintendo held true to cartridges for as long as they could.  Sure, it held less data and cost a little more, but they're much more durable than CDs, they don't have loading times (which were HORRIBLE in the 90s), and they look nicer on shelves.  I was in a minority, however.  CDs were the way to go, and although I applaud Nintendo for making a stand, that stand was gaming's Alamo.  It was CDs that let Sony's Playstation secure exclusive third party support, and that was what gave Sony the edge it needed to dethrone the gaming king for the first time in over a decade.  That fatal flaw continued to haunt Nintendo; Sony's relationship with third party developers carried over into the 6th generation, allowing the Playstation 2 to embarrass brutally the much more powerful Gamecube and Xbox.  Nintendo saw from the Nintendo 64 that cartridges had gone the way of the dodo, and finally moved to DVDs, but they used Mini DVDs for the Gamecube - another mistake.  Like the N64's cartridges, they couldn't hold as much data as the competition's game media.  They finally got the software medium right by using full sized DVDs with the Wii.



Let's come back my original point, the title of my post; is Nintendo pulling a Dreamcast with the Wii U?  I'll explain what I mean for those who don't get the reference.  The Dreamcast, Sega's last console, was a truly incredible machine.  When it was released in 1998 (1999 for everywhere other than Japan), it was far and away the most powerful, most advanced gaming system that the world had ever seen.  It was the first system to include a modem for online play and web browsing (sorry, Microsoft fanboys; the Xbox doesn't get to claim that).  However, it was released too soon.  When the Gamecube, Playstation 2, and Xbox were released a few years later, they ate the Dreamcast alive.  Because its competition had stayed in development for those extra few years, Sega's Dreamcast ended up being stuck in an awkward "inter-generational" place.  It was absurdly more powerful than the Playstation, the Nintendo 64, the Sega Saturn, and the Atari Jaguar; but, by the same token, it was significantly weaker than the Gamecube, the Playstation 2, and Xbox.  In addition to the hardware disparity, the Dreamcast used modified CDs whereas its competition used DVDs; Dreamcast disks just couldn't hold the data that its competitors' disks could.  All of these things mixed to result in the untimely demise of what truly was an incredible system and its company's complete exit from the hardware arena.

So, what about the Wii U?  Is Nintendo making Sega's mistake?



I certainly don't think Nintendo's existence as a player in the hardware market is at stake, but I think that, depending on how these next six or seven months play out, they might suffer a similar commercial debacle.  The Wii U was announced long before its competition.  Hell, it's set to launch at the end of the year, and, if I'm not mistaken, Sony and Microsoft said that they aren't planning to announce a new system at E3 this year.  It's looking like the Wii U will hit shelves before the PS4 and Xbox 720 (as they're being called online for the time being) are even officially announced.  The way I see it, this could play out one of two ways.  Either Nintendo's Wii U will suffer the same fate as the Dreamcast and be just physically unable to compete with Sony's and Microsoft's offerings, or it will play out the way the 3DS seems to have and build up enough of a customer base early on to make up for any hardware inferiority.

This picture captures what I've been saying pretty well.



Because Nintendo never truly finalizes anything until practically the day before launch (hyperbole, of course), it's too early to tell, no matter what Kotaku or IGN tell you.  Nintendo has already announced that they are developing their own integrated online service, so the Wii U (and later on, the 3DS) won't suffer from the online play drawbacks with which the current Nintendo Wifi Connection has plagued the Wii and DS, and that's certainly a step in the right direction.  I haven't even touched on the issue of price, which will be another big factor in its success or failure.  For now, there really are too many unknown variables to make any concrete predictions.  I'll give my guess as the overall situation in which the Wii U will end up, but like I said, no one except Nintendo's executives really know what's going to be in that console, and they might not even know for sure.

So here's my guess.  The Wii U will launch at $350, and it will enjoy a fairly successful launch.  The price will drop to $250 once the next Sony and Microsoft consoles hit the market.  By the time the competition launches, Nintendo will have fully implemented and fixed the major bugs in their new online network.  The Wii U will have weaker hardware than its competition, but not as great a disparity as the Wii has with the PS3 and 360.  Depending on how 3rd party support plays out (there seems to be overwhelming support for the Wii U's new controller at this point), I think, the major determining factor in who falls where in the sales ratings.  I think the Wii U will have no problem competing, but I don't think Nintendo can expect another blow-out win like the Wii gave them.

Again, that's all just my personal speculation, undoubtedly with some wishful thinking.  Only time will tell what hardware the Wii U will boast and how the public will react to it.  I'm nervous, I won't lie, but I'm holding on to anxious hope that Nintendo has learned its lesson about foregoing graphics.  There are just too many noobs in the world for that type of strategy to work.

Thursday, March 29, 2012

I Used to Be a Respectable Game Developer Like You; Then I Wrote Mass Effect 3's Ending

WARNING
This blog contains minor spoilers about the ending of Mass Effect 3. Read at your own risk.







Mass Effect, arguably the greatest futuristic RPG series ever made.  The first one captured your imagination and sucked you into a galaxy on the precipice of its own annihilation.  The second one struck back at the agents of that dreaded foe.  Now we have third and final installment, the last great battle with the Reapers where humanity is saved and the Reapers are finally defeated.  Right?  Isn't that how it ended?

No.  That's how everyone WISHED it had ended.  I'm not sure what Bioware was thinking when they hired a class of third graders to write the script for that game's finale, but they done goofed.  I have quite literally never been disappointed with any ending in any game, book, movie, or television show in my life as I was with Mass Effect 3's ending.  Don't get the wrong; the first two games, beginning to end, were utterly and breathtakingly astounding in their quality, and the first 98% of Mass Effect 3 was a lot the same way.  All of Mass Effect 3 suffered from sub-par writing quality in my opinion, but the action was great and the story was still good....but that ending, oh God, that ending....

I'd never felt physical pain from sheer disappointment before, but after finishing Mass Effect 3, I did.  That game's ending disappointed me more than ET for Atari 2600.  More than Dr. Jekyll and Mr. Hyde for NES.  Almost as much as Superman for Nintendo 64.  The game overall was still great, but that ending honestly cheapened the entire series for me a little bit.  Part of me sometimes wishes that I hadn't ever played it.  Obviously that's a bit of hyperbole, but still, the ending really did lower my opinion of the entire series a little bit.  Bioware says that they're releasing DLC next month to "fix" the ending.  Great, so I have to give you even more money for an ending that doesn't suck my balls?  And what about that DLC (called like, From the Ashes or something like that) that they released THE DAY AFTER the game launched?  Seriously, guys, this is why I hate the entire principle of downloadable content. FINISH THE DAMN GAME BEFORE YOU SELL IT.  There is literally not a single valid excuse in the world aside from "We're greedy ass holes and you idiots will pay whatever we charge" for releasing DLC even within the first month after launch.  If it weren't for the fact that we're all demanding a halfway decent ending, I'd be pissed over this April DLC, too (well, angrier than I am just in general).

I've got a friend who is so distraught about the ending of Mass Effect 3 that he's talked about boycotting all future Bioware games out of anger.  I think that might be a bit extreme, but I definitely understand where he's coming from.  I don't want to talk too much more about this - my blood pressure is starting to rise - but I had to say SOMETHING about that ending.  It truly is unrivaled among otherwise amazing games in poor quality.

Welcome to Last Gen Gaming

To the few of you who will read this, hello!  I'm Stephen, though in games, I usually go by Church.  I figured I'd start this opening post by introducing myself a little bit.  I'm 20 years old and a sophomore at Appalachian State University.  I've been collecting video games for about four years now, and while it's not as impressive as most of the collections you might see posted somewhere like Racketboy's forums, I'm quite proud of what I've amassed.

Although I titled my blog "Last Gen Gaming," that title is not entirely accurate.  I am a general gamer, playing everything from 1977's Atari 2600 to the Nintendo 3DS, barely even a year old.  My primary focus, however, is older gaming (specifically 3rd and 4th generation), so that's why I chose the title I did.  If any of you were hoping for a blog strictly about older games, I'm afraid I'll have to disappoint; this is going to be a general gaming blog.

Having just gotten out of an almost three year long relationship in which my collection was largely put on the back burner (with the exception of a few addiction episodes), I've recently (just this past month) begun seeking out more gamers like me.  I've become a relatively active poster on Racketboy's forums and have downloaded several gaming news applications for my phone.  After being inspired by other posts, I made a post showing my collection on the Racketboy forums.  My reason for starting this blog was similar inspiration (mainly backwardscompatibleblog.blogspot.com).  This is actually my second gaming blog, but my first one was started during my junior and somewhat into my senior years of high school, and as such, it's a rather awkward period of time I'd rather just forget.  I currently have it hidden, though if anyone expresses any interest in reading the dozen or so posts that I made there, I might restore it.

I don't know how often I'll be posting.  It will really depend on how often something gaming-related happens to me that I feel like sharing.  If anyone wants to look up my collection thread on Racketboy's forums, my username on there is ElkinFencer10.  I've also got a Backloggery page that I always keep up to date with my gaming collection should anyone want to see what I have (www.backloggery.com/elkinfencer10).  I think that's more or less all of the introducing I need to do.  I'll try to post something actually interesting tomorrow or Friday.  I'll also be uploading my Dashboard, so if anyone actually looks at it, it's probably horribly embarrassing and out of date; forgive me and grant me a little patience.